#MightyHero
I'm an engineer with a passion for developing immersive and captivating experiences. I possess a keen sense of gameplay intuition, driven by a passion for uncovering the essence of fun in games.
My journey into the world of gaming began with Pokemon Emerald in 2006, sparking a love for diverse games across various consoles and platforms. I've explored a wide range of genres, with RPG, Action-Adventure, and MOBA standing out as my favorites.
Outside the gaming realm, I find joy in sketching and experimenting with new dishes in the kitchen. An avid lover of all things sweet, ice-cream tacos hold a special place in my heart and taste buds.
Game Engines: Unreal Engine, Unity, Godot, LÖVE
Frameworks: React, Angular, NodeJS, Express.js, .NET Core, ASP.NET, NextJS, WebGL, Spring Boot, Flask, Docker
Languages: C++, C, C#, Java, JavaScript, TypeScript, Python, Golang, Lua, HTML/CSS, SQL
Image-editing Software: Adobe Photoshop, Procreate
3D Modeling Software: Blender, Autodesk Inventor
Other: GCP, AWS, Azure, PostgreSQL, MySQL, MongoDB, GraphQL, Hadoop, Unix, Git, Jenkins
Worked on 'Precious Cargo', 'Deep Cover' and 'Oligarch' missions.
Controlled AI behaviors, level objective flow and developed gameplay mechanics for sandbox levels in COD MW 3 using proprietary scripting language.
Added new functionality for scriptables to proprietary game engine using C++.
Scripted opening vehicle sequence for ‘Precious Cargo’ mission in COD MW3
Developed and implemented player tutorial tips for Warzone through watcher threads and events, improving onboarding experience.